Item rarity: the 4 colors
CriticalItems have 4 color-coded rarity levels:
- •WHITE (Normal): no stats
- •BLUE (Magic): 1 or 2 stats
- •YELLOW (Rare): 3 to 6 stats
- •ORANGE (Unique): fixed special stats with a unique name
- •To upgrade: Orb of Transmutation (White → Blue), Regal Orb (Blue → Yellow), Orb of Alchemy (White → Yellow direct)
Item Level (iLvl)
CriticalEvery item has a hidden « level » based on where it dropped.
- •iLvl decides which STRENGTH of stats an item can have
- •A zone-40 item cannot have the strongest stats: even after crafting
- •Endgame target: iLvl 81+ (drops from tier 15+ maps)
- •iLvl is NOT the requirement level to wear the item: it's separate
- •See an item's iLvl: hover it and press Alt key
Quality (0–20%)
ImportantItems have a hidden « quality » percentage that boosts their base properties.
- •Higher quality = more armor / weapon damage / flask recovery / gem effect
- •Caps at 20%
- •Currencies that raise quality:
- ◦Armourer's Scrap: armor pieces
- ◦Blacksmith's Whetstone: weapons
- ◦Glassblower's Bauble: flasks (potions)
- ◦Gemcutter's Prism: skill gems
- •★ Apply LATE, not early. Wasting quality on test items burns your stockpile
Mod slots: how many stats fit
ImportantEach item has limited room for stats.
- •Magic (Blue) item: max 2 stats: 1 prefix + 1 suffix
- •Rare (Yellow) item: max 6 stats: 3 prefixes + 3 suffixes
- •« Open slot » = an unused stat spot
- •You fill open slots with currencies like Exalted Orb (adds a new stat)