Atlas · Tree & Masters

Atlas tree & Masters

The rebuilt 0.5 tree, the three Atlas Masters, and which nodes to take first on a fresh character.

The 0.5 tree

0.5 reset the Atlas tree and rebuilt it with 300+ nodes (around 311 points, more after the 0.5.1 additions). Because you can eventually allocate the entire tree, there is no Atlas respec. Flexibility comes from multi-choice nodes, which you can switch between options at any time.

You no longer grind a bonus objective on every single map for points. Instead, points come in chunks from Fortress maps, Precursor Towers, Gateways, Enigma Chambers and Halls, plus auto-completing Fortress sections by killing the Arbiter of Divinity (5 times clears different sections). 0.5.1 added 24 more passives at the top of the tree (per-biome) and raised the points those Fortress structures give.

Where points come from
  • Fortress maps: beat the map boss and activate the Precursor Relay for 1 point per map. The Tower Relay (after an Arbiter of Divinity kill) auto-completes surrounding maps, usable up to 5 times.
  • Endgame region maps: 1 point each around the five regions (Caer Tarth, The Withered Willow, Monastery of the Keepers, Well of Souls, Vaal Ruins).
  • Pinnacle bosses: 6 points each, including the quest versions.

Since 0.5.4 there is also a separate 24-node Expedition Atlas tree (Runes of Aldur), unlocked through the Grand Expedition questline. See the Expedition card on the Mechanics tab.

Permanent character bonuses (not Atlas points)

Two one-time pickups grant character passive points, on top of the 24 campaign points. Easy to miss because neither is on the Atlas tree itself:

  • Martyr of the First Edict: +1 passive skill point per character. Once any player in the league sacrifices a level 100 character at the Site of the Chosen (behind the Origin Tower, inside the Fortress of the Ancients), everyone can travel there and claim a mote of their power. The point respecs like any other. You need Fortress progression to reach it: Precursor Tower, Ancient Gateway, then the Origin Tower area.
  • Sacrificial Heart (campaign, Act 3): +2 Weapon Set passive skill points. The Heart drops from Vaal Goliaths in Utzaal / Aggorat; sacrifice it with the Sacrificial Dagger at the Blood Sacrifice altar in Aggorat. If you rushed the campaign, go back for it. Full list on the campaign cheatsheet.

Verified poe2db + Maxroll / Game8 (2026-07-09). Atlas points themselves are all farmable: nothing on the Atlas tree is permanently missable.

The Fortress (fastest points)

Completing your first Precursor Tower raises the Fortress, a mega-structure with the Arbiter of Divinity at its centre. Its internal zones carry surcharged modifiers (for example all Rares turned into Essences, or every monster stuffed into a Strongbox), and Map Bosses inside grant Atlas points.

The quickest way to fill the tree is repeat Arbiter of Divinity kills. After each kill you activate a Tower Relay that auto-completes the surrounding maps and hands you all their points at once. Community routes report roughly 30-50 points per Arbiter cycle(find halls, collect Cradle and Spark, power the reactor, kill the Arbiter).

Point totals per cycle are community figures (Maxroll / Mobalytics) and depend on how much of the tree you have already cleared.

The 3 Atlas Masters

Each Master is a 12-node sub-tree (4 rows of 3 choices), and you allocate up to 4 nodes per Master. All three are unlocked at once, but only one Master profile applies to a given map. The swap is free via a quick-select before you open each zone.

Doryani's Science

All-rounder: the Atlas itself, traversal, survival, Waystone mods and biomes.

  • Map Bosses have 20% chance to guard a Precursor Terraformer (alters adjacent maps).
  • 10% chance on map completion to make nearby maps accessible.
  • Strongboxes: 2% increased Quantity per modifier.
  • Your maps have an additional Revive.
  • Map areas are Irradiated (+1 area level).
Hilda's Hunting

Unique / Rare monsters, Azmeri Spirits, pinnacle bosses.

  • Pinnacle bosses scavenged: 5% chance to drop an extra Unique.
  • 25% chance 1 Rare is replaced by a random Map Boss (5% chance for 3 more).
  • 40% increased effectiveness of Unique monsters with modifiers.
  • Azmeri Spirits cannot possess Rare monsters.
Jado's Spycraft

Uniques, Strongboxes, Anomaly maps, layout manipulation.

  • Powerful Map Bosses drop an additional Unique.
  • Strongboxes: 100% increased chance to be Unique, 100% more Rare Chests.
  • 5% chance on map completion to reveal a nearby Anomaly Map.
  • Unique Strongboxes may be a Legacy of the Order (drops a Twilight Reliquary Key).

Node effects from the Maxroll Masters showcase (0.5). Each Master has more than 4 nodes: pick the 4 that fit what you farm.

Pickup order

A fresh character needs three things from the tree: Waystone sustain, monster density, and value (currency to buy gear). General map-wide nodes beat narrow specialist nodes early. Running out of maps in the first hours is the single biggest reason players stall.

1
Sustain first (first 5-8 points)

Higher-tier Waystone drops and Waystone quantity. The old sustain nodes still exist in 0.5: Constant Crossroads (+Waystone quantity from maps), Fortunate Path (+Waystone rarity) and The High Road. This stops the map starvation that ends most first endgames.

Verify in-game: The High Road's exact wording differs between guides (one tier higher) and poe2db (Rare and Corrupted). Confirm before relying on the number.

2
Density second

Rare monsters, Magic packs, Pack Size, Monster Rarity, Item Rarity, Essence and Shrine nodes. Generic bonuses that scale every mechanic at once. This is your throughput.

3
One league mechanic last

Take the whole branch of onemechanic, do not spread across three. Casters commonly favour Breach + Ritual; Lich / Abyssal Lich favour Abyss + Breach (Kulemak's Invitation drop). Then layer your Master profile (Hilda for boss / Unique value, Jado for strongbox / Unique density, Doryani as all-rounder).

Note
Per-mechanic notables (Ritual, Breach, Delirium, Abyss, Essence, Strongbox) are listed with their confirmed effects on the Mechanics tab. Generic sustain / density node values still vary between guides: re-check wording in your own tree before pathing.
Lich / Abyssal Lich path
  1. Sustain core first.
  2. Abyss branch: drops Kulemak's Invitation for the Abyssal Lich unlock at the Vessel of Kulemak.
  3. Breach branch next, plus the Genesis Tree for ring / amulet / belt crafting.
  4. Density nodes + Hilda or Jado Master profile once Abyssal Lich is unlocked.

Full detail on /builds/lich and /builds/abyssal-lich.