Portal Scroll
★Creates a portal to town from your current position.
More detail ▾
Creates a portal to town. Standard way to return to town mid-map to sell items or recover. Stack size 40.
The 19 currencies you actually use most of the time. Switch to Show all for the full list.
Town portals, identifying drops, and rolling your first magic gear.
Creates a portal to town from your current position.
Creates a portal to town. Standard way to return to town mid-map to sell items or recover. Stack size 40.
Identifies an item.
Identifies an item. The most basic scroll in the game. Drops constantly. Without one, you cannot reveal the stats on freshly dropped magic, rare, or unique items.
Can be spent at Vendors.
Can be spent at Vendors. You only earn gold by selling items to NPCs. No drops, no player trade. Used exclusively to buy from NPCs (respec, hideout services, etc.). Don't forget to sell useless magic items to recover gold.
Upgrades a Normal item to Magic with 1 modifier.
Upgrades a Normal item to a Magic item with 1 modifier. First step of crafting. Essential during early levels to upgrade white pieces.
Augments a Magic item with a new random modifier.
Augments a Magic item with a new random modifier. Magic items can have up to two random modifiers. Use this when your magic item has only one affix to add the second.
Move from magic to rare and start slotting support gems.
Upgrades a Magic item to Rare, adding 1 modifier.
Upgrades a Magic item to a Rare item, adding 1 modifier. Current modifiers are retained and a new one is added. Used in the Trans-Aug-Regal crafting chain.
Upgrades a Normal or Magic item to Rare with 4 random modifiers.
Upgrades a Normal or Magic item to a Rare item with 4 random modifiers. Current modifiers are not retained. Direct jump to rare. Faster than the Trans-Aug-Regal chain but mods are 100% random.
Sets a Skill Gem to have 3 Support Gem Sockets.
Sets a Skill Gem to have 3 Support Gem Sockets. Can only apply to Skill Gems with fewer than 3 Support Gem Sockets. Natural upgrade from the default 2 supports.
Sets a Skill Gem to have 4 Support Gem Sockets.
Sets a Skill Gem to have 4 Support Gem Sockets. Can only apply to Skill Gems with fewer than 4 Support Gem Sockets. Ideal for your main skill mid-game. Rarer than Lesser.
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour.
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour. PoE 2 limits Augment Sockets on items. This orb adds a slot where you can insert a Rune or Soul Core for a guaranteed mod.
Improves the quality of a Skill Gem.
Improves the quality of a Skill Gem (up to 20%). Gem quality scales its stats. On your main skill, hitting 20% quality is significant DPS. Save them for your main skill and best supports.
Endgame crafting: target mods, lock outcomes with omens, push for rolls.
Removes a random modifier and adds a new random modifier to a Rare item.
Removes a random modifier and augments a Rare item with a new random modifier. In PoE 2, Chaos Orb is surgical: -1 mod, +1 mod. You can gamble to swap a bad mod without destroying everything. Widely used as trade currency.
Augments a Rare item with a new random modifier.
Augments a Rare item with a new random modifier. Rare items can have up to six random modifiers. Highly valued to finalize an almost-perfect item. Risky without Omens (pure RNG).
Randomises the numeric values of modifiers on an item.
Randomises the numeric values of modifiers on an item. Your mods stay the same but their values are rerolled within their ranges. Used to push an item closer to max-rolls. One of the most expensive currencies. Serves as the trade unit for luxury items.
Removes a random modifier from an item.
Removes a random modifier from an item. Risky: pray it's the bad one. Combined with Sinistral/Dextral Annulment Omens, you can target prefixes or suffixes specifically.
Modifies an item unpredictably and Corrupts it.
Modifies an item unpredictably and Corrupts it. Corrupted items cannot be modified again. Possible outcomes: implicit added, rarity change, transformation into unique, or item destroyed. Pure gamble. Once corrupted, it's final.
Applied to a Normal item: upgrades it to Magic with ONE guaranteed mod.
Entry-tier essence: targets a specific mod on a white base, resulting in a magic item with that mod guaranteed (lower tier than Greater/Perfect).
Applied to a Magic item: upgrades it to Rare with ONE guaranteed mod.
Standard tier essence: upgrades a Magic item to a Rare item, adding a guaranteed modifier plus random additional mods.
Consumed alongside another currency to modify its effect (targeting, refresh, etc.).
Omens act as single-use modifiers applied to another currency. While active in your inventory, they alter the effect of the next matching currency you use. They allow fine control over crafting (target prefixes/suffixes, guarantee outcomes, etc.). Drop from Ritual altars.