Lich
- ·DoT / chaos Witch ascendancy
- ·Confirmed S-tier league starter for 0.5 Return of the Ancients
- ·Zero direct nerfs : chaos DoT bypasses ES recovery + leech cuts
- ·Tracks Deadrabbit's 0.5 ED Contagion guide (campaign → endgame)
chaos damage over time, no aim, no crit
built-in life leech, most stable sustain
auto-applied, boosts single-target
- ·Hidden sub-ascendancy
- ·Unlock : kill Vessel of Kulemak ×4 in the Well of Souls (Act 2 Mastodon Badlands)
- ·10 documented 0.4 builds : Wyvern hybrid (7.2k ES/s), CoC 2× Comet, Plants Abyssal HC
- ·Toggle between Lich and Abyssal Lich freely
- ·Strict upgrade for spell echo, soul stacking, or HC tankiness
Why Lich for 0.5 Return of the Ancients
- ·No Lich node change
- ·No ED / Contagion / Despair / Dark Effigy nerf
- ·No Wither cut
- ·Chaos DoT bypasses ES recovery −50%
- ·Chaos DoT bypasses the new 40 000 leech cap
- ·ED + Contagion scales on gem level + flat chaos
- ·Functional in yellow maps with rares only
- ·Lowest-variance league starter for the 0.5 economy reset
- ·Life leech via DoT ticks
- ·Stacked ES + chaos res cap
- ·Top 3 HC caster pick (Smith of Kitava / Lich / Invoker)
- ·Wither stacks to 10 : +5% chaos damage taken per stack (max +50%)
- ·Despair curse cuts target chaos resistance
- ·Stacked Wither × Despair × DoT multiplier = boss melts
- ·Withering Presence aura applies Wither automatically
The ED + Contagion core
- 1.Apply to a target
- 2.Drop on the pack
- 3.Target dies → ED DoT spreads to every Contagion-marked mob
- 4.Chain detonates entire screens, no aim required
- ·Apply a chaos DoT to one target
- ·Higher base damage than other DoT spells
- ·Scales on gem level
- ·Single-target backbone
- ·Curse-like effect, no damage on its own
- ·Marks targets
- ·Marked target dies with a DoT → DoT propagates
- ·Screen clear in chain reaction
- · curse: reduces chaos res
- · totems: single-target boost
- · from Withered Wand: stacks Wither
- ·: drop for boss windows
- ·Run around while it loses HP
Ascendancy pick order (4 trials)
- ·Each Trial completion grants 2 ascendancy points = one notable
- ·Deadrabbit's order : defense first
- ›Soulless Form + Eternal Life early
- ›Eldritch Empowerment only when ES regen sustains the 5% / cast
- ›Crystalline Phylactery (jewel) last
- ·No inherent Mana Regeneration
- ·Regen 6% of maximum Life per second as Mana
- ·10% of incoming Damage bypasses ES
- ·Base caster mana regen is ~1-2% / sec
- ·6% of max Life = 120 mana/s on 2000 Life (massive gain)
- ·Scales with % Mana Regen + % Recovery Rate (NOT Life Recovery). So Mana Regen items / passives / essences still multiply the 6% conversion
- ·10% bypass is voided by Eternal Life (swap-in later)
- ·Cursed enemies killed have 33% chance to explode
- ·Explosion deals ¼ of their max Life as Chaos damage
- ·Speeds farming hard : packs chain-explode via Despair curse
- ·Synergises with the ED + Contagion chain reaction
- ·Free clear-speed boost while you have respec budget
- ·Once you own Atziri's Disdain → swap into Eternal Life
- ·When red maps / pinnacles demand more tankiness
- ·Life cannot change while you have Energy Shield
- ·Voids Soulless Form's 10% bypass while ES holds
- ·Stacks with Atziri's Disdain + Heavy Buffer = 25% mit
- ·Single strongest defensive node in the tree
- ·Sacrifice 5% of maximum Energy Shield when you Cast a Spell
- ·Spells for which the Sacrifice was fully made deal 30% more Damage
- ·Sacrificing ES does not interrupt Recharge
- ·Free 30% more in practice : Recharge clause keeps ES topping up
- ·Needs enough max ES so 5% covers each spell's requirement
- ·Wait until ES Recharge Rate + Faster Start are stacked
- ·Can socket a non-Unique Basic Jewel into the Phylactery
- ·100% increased Effect of the socketed jewel
- ·50% more Mana Cost of Skills if you have no Energy Shield
- ·High-roll %ES + cast speed jewel
- ·Stun threshold from ES bonus if available
- ·Doubles the value of every line
- ·The mana penalty never triggers : ES holds at all times in this build
- ·Necromantic Conduit
- ›Drains 5% max Mana / sec to grant Unholy Might
- ›Off-theme for chaos DoT (no physical damage scaling)
- ·Price of Power
- ›40% more spell damage
- ›Consumes a Power Charge per cast (unsustainable for DoT spam)
- ·Blackened Heart
- ›Scales Unholy Might per 100 max Mana
- ›Useless without Necromantic Conduit
- ·Incessant Cacophony
- ›Infinite curse duration
- ›+1 curse (redundant with Whispers of Doom on the tree)
Viable in niche builds. None in Deadrabbit's ED Contagion pick order.
- ·Abyssal Lich toggle (unlocked via Vessel of Kulemak, Mastodon Badlands Act 2) keeps the same 4 picks
- ·Swaps Rupture the Soul → Rupture the Flesh (chaos explode → physical explode)
- ·See the Abyssal Lich page for the full transform
Passive tree priority order
- ·Deadrabbit's rule : damage first
- ·Then ES once gear drops ES bases
- ·Rush these four notables in order, then pivot to ES scaling
Big spell damage multiplier. First major node off the Witch start.
DoT duration + skill effect duration. Makes ED ticks last longer per cast.
% chaos damage cluster. Direct multiplier on every tick of ED.
Chaos / curse cluster. Boosts Despair + DoT line at the same time.
- ·Melding: % max ES
- ·Heavy Buffer: max ES + recharge
- ·Whispers of Doom: allows Blasphemy + Despair (2 curses)
Gem links · endgame (Deadrabbit)
- ·Full 11-slot setup with support gem priority
- ·Cut supports in the order listed (top = first jeweller's orb target)
- ·Skill gem level priority : ED > Contagion > Dark Effigy > Despair > Blasphemy
Run lvl 1 for low mana or higher lvl + Arcane Surge.
Mandatory on bosses to apply Wither.
Swap Overabundance ↔
Execute for bossing.
Drops chaos resistance on the target.
Hosts Temporal Chains. Needs Whispers of Doom for 2nd curse.
Free Withered stacks aura on you.
Drop for boss windows.
Self-ignites their own gas cloud. Kept from leveling, optional endgame.
Cheap corpse explode + tank wall.
Ignites gas clouds, boosts projectile damage. Optional once ED scales.
- 1.Essence Drain
- 2.Contagion
- 3.Dark Effigy
- 4.Despair
- 5.Blasphemy
ED first : every extra support is a multiplier on the main DoT.
Leveling · Sceptre + Skeletal Sniper combo
Deadrabbit's campaign opener uses a Sceptre (not a Focus) in Act 1 so you can summon Skeletal Sniper early. The Sniper's commanded Gas Arrow lands an oil cloud, your Flame Wall ignites it for a big single-target burst. Drop the Sceptre for a Focus around early Act 2 once ED scales.
- 1.
lvl 1 · Renly's Quest - 2.
lvl 1 · Mysterious Campsite in Clearfell - 3.
lvl 2 · Mud Burrow (lvl 3 = 2 snipers, breakpoint) - 4.
lvl 3 · Rust King - 5.
lvl 4 spirit · King in the Mist
· Mud Burrow reward
· Slay Araegne, Grelwood
· Rotten Druid, Grim Tangle
Zenith I · Haunted Treasure, Tomb of the Consort
· Dryadic Ritual, Hunting Grounds (breakpoint)
· Executioner boss, Ogham Village
· The Gallows, Manor Ramparts
Fire Attunement = breakpoint. With 2+ Snipers, they self-ignite their gas cloud, freeing you from Flame Wall placement.
- · +Chaos / All Spell Skills
- · Spell / Chaos Damage
- · Resistances (Cold focus in Act 1)
- · Max Life + ES bases
- · Cast Speed on wand / focus / amulet / rings
- · Valley of the Titans medallion → Charm Charges
- · Venom Vial quest → Stun Threshold
- · Act 4 + Interlude rewards → Resistances
"\d.+life|\d+% i.+mov|d Spell D|os D|ell s|m En"Paste in vendor search bar to highlight Life / Move Speed / Spell Damage / Energy Shield items.
Act-by-act equipment, gem swaps, passive tree at lvl 20/40/60.
Support gem assignment timeline
Sources : Mobalytics Deadrabbit campaign + Maxroll ED Lich leveling. Each entry cites the trigger zone or level. Verbatim where possible.
- ·: main single target (no supports yet)
- ·: clear + single target amplifier
- ·: secondary clear (removed in Mud Burrow)
- ·Create (from Abandoned Camp earlier)
- ·Create → link to Skeletal Sniper
- ›Snipers self-ignite the Gas Cloud at 2+ snipers
- ·Create , remove Unearth from your bar
- ·Create → link to Contagion (per Maxroll) . Mobalytics's end-Act-1 layout migrates Zenith to ED, see Lvl 6 below
- ·Create (Lvl 3 Uncut from Rust King)
- ·Equip + Zenith I on Essence Drain
- ·Contagion stays solo (no supports yet)
- ·Chaos Bolt continues as Wither stacker
- ·Skeletal Sniper + Fire Attunement as boss DPS
- ·Ervig, Rotted Druid (Grim Tangle) → Uncut Support Lvl 1
- ·Haunted Treasure (Tomb of the Consort) → Uncut Support Lvl 1
- ·Dyadic Ritual (Hunting Grounds) → Uncut Support Lvl 1
- ·The Gallows (Manor Ramparts) → Uncut Support Lvl 1
- ·Spend these on Unleash + Rapid Casting I + Magnified Area I + Prolonged Duration I (see end-of-Act-1 below)
- ·Essence Drain : Chain I + Zenith I
- ›Optional : swap Chain I ↔ Swift Affliction I on bosses
- ·Contagion : Rapid Casting I + Magnified Area I
- ·Chaos Bolt : Unleash
- · : (created post-King in the Mists at Freythorn)
- ·Optional kept : Skeletal Sniper + Fire Attunement, Flame Wall
- ·Equip + (self-cast curse for now)
- ·Trial of Sekhemas unlock : Soulless Form (first Ascendancy pick)
- ·Equip a Chiming Staff in Weapon Set 2
- ·All other skills stay in Weapon Set 1
- ·Add to the single target rotation
- ·Sigil of Power supports added later (Prolonged Duration II + Magnified Area II + Rapid Casting II per Mobalytics endgame layout)
- ·Add to Essence Drain (Lesser Jeweller's Orb)
- ·Optional : swap with Chain on bosses
- · + +
- ›Totem applies Wither + chaos DoT damage
- · + + (self-cast for now)
- ›Set aside Temporal Chains temporarily, run Despair as your active curse
- ·Consume Gemrot Skull → create
- ·Disable Withering Presence (Spirit conflict)
- ·Equip Blasphemy + Temporal Chains + Slow Potency
- ·Dual-cursing (Despair self-cast + Blasphemy Temporal Chains) needs Whispers of Doom on the tree
- ·Minimal gem swaps in Act 4 main: focus on gear / ES / chaos res
- ·Interlude 3 · Kriar Village : defeat Lythara → +40 Spirit
- ·Re-enable Withering Presence once Spirit budget allows
- ·Add Considered Casting to Essence Drain + Chaos Bolt (4-link / 2-link)
- ·Add to Dark Effigy (swap to on bosses)
- ·Add to Despair
- ·Blasphemy gets + +
- ·Withering Presence gets Prolonged Duration I +
- ·Sigil of Power gets Prolonged Duration II + Magnified Area II + Rapid Casting II
- ·Unearth gets +
- ·See “Gem links endgame” section for the final 11-skill layout
- 1.Essence Drain (every support multiplies the main DoT)
- 2.Contagion (AoE + spread reach)
- 3.Dark Effigy (totem boss DPS, post Lvl 31)
- 4.Despair (curse effect quality)
- 5.Blasphemy (aura curse hosting)
Acts 2 → 4 · gem and weapon progression
Source : Maxroll ED Lich leveling guide. Cross-check in-game on day 1 of 0.5 (2026-05-29).
- ·Level 22 : add Temporal Chains + Slow Potency (host on Blasphemy later)
- ·Replace Sceptre with a Focus once you can spare the swap (more spell damage, less spirit headache)
- ·Mastodon Badlands : Well of Souls boss (Vessel of Kulemak) is the Abyssal Lich unlock if you choose to pivot
- ·Sandswept Marsh : add Swift Affliction II to ED via Jeweller's Orb
- ·Level 31 gem additions
- ›Dark Effigy + Withering Touch + Poison II
- ›Despair + Decaying Hex + Heightened Curse
- ·Azak Bog : create Blasphemy
- ›Host Temporal Chains (or Despair if Whispers of Doom not yet allocated)
- ›Reserving Blasphemy disables Withering Presence if Spirit is tight, re-activate when budget allows
- ·Sigil of Power available, requires a Chiming Staff in Weapon Set 2 to channel
- ·Ange unlocks at Kingsmarch : currency exchange access (see Ange section below)
- ·Drop Skeletal Sniper + Flame Wall when ED scales (verify Spirit budget can support endgame setup)
- ·Exact drop point for Sniper / Flame Wall not in Maxroll guide : decide once ED single-target outpaces them
Trials · 4 ascendancy unlocks
Each tiered trial completion grants 2 ascendancy points. 4 tiers × 2 = 8 points = your 4 notable picks. Alternate Sekhemas and Chaos by level gating.
- ·Act 2 waypoint, area level 22 base
- ·Insert a Djinn Barya at the Relic Altar to start
- ·Honour resource depletes from any damage taken
- ·Hit 0 Honour = run ends
- ·4 floors × 8 rooms, ramps with afflictions / boons
- ·Soulless Form removes inherent mana regen, plan flasks/charms before entering
- ·ED ticks let you kite rooms without taking Honour hits
- ·Act 3 Chimeral Wetlands → Temple of Chaos, area level 38 base
- ·Insert an Inscribed Ultimatum to start
- ·Up to 10 rounds, accumulating modifiers per round
- ·Minimum 4 rounds for ascendancy progress
- ·No Honour, single-life format
- ·Skip rooms that pick "monsters deal extra chaos" + "less player chaos res" combo
- ·Favour modifiers that boost monster density (better Contagion chain)
- ·Level 22 unlocks the first key tier (2 points)
- ·Level 45 / 60 / 75 unlock the next three tiers (2 points each)
- ·You can run either trial for any tier ; pick whichever you find faster
Spirit budget
- ·Base 100 Spirit from Act 3 quest reward
- ·Sceptre Spirit roll (50-250 range depending on base + tier)
- ·Amulet “of the Heart” suffix (Spirit)
- ·Realistic endgame total 200-350 Spirit
- ·Withering Presence : 30 Spirit
- ·Blasphemy (Despair) : base 60 Spirit
- ·Skeletal Sniper : 60 Spirit
- ·Typical Lich allocation ≈ 170 Spirit
Source : poe2db Spirit + Withering Presence pages. Mana costs of curse hosting scale with level, double-check in-game before Act 3.
Resistance capping timeline
- ·Each Act applies -10% to all elemental resistances, cumulative
- ·Endgame total = around -60% all elemental
- ·Chaos resistance is NOT campaign-penalised, but starts at 0%
- ·Soft cap = 75%, raise via the Resistances passive cluster + max-res unique items
0.5 patch status
| Item | State (patch notes 2026-05-21) | Verdict |
|---|---|---|
| Lich ascendancy nodes | No 0.5 change. Soulless Form / Eternal Life / Eldritch Empowerment / Crystalline Phylactery all untouched. | Untouched |
| ED + Contagion + Dark Effigy | No 0.5 change. Core combo intact. | Stable |
| Despair / Wither / Poison | No 0.5 change. Curses + ailments unchanged. | Stable |
| Decaying Hex Support | Reworked. Now triggers a separate skill that inflicts Decay, scaling on the gem level it's socketed into. Validate the rotation live on 2026-05-29. | Reworked |
| ES recovery passives | Faster Start of Energy Shield Recharge nodes : 15% → 6%. Essence Infusion + Rapid Recharge cut hard. Compensate with more maximum ES. | −60% |
| Leech cap | 40 000 damage / hit, one leech source per resource. Non-critical for Lich (the build runs on DoT ticks, not leech), but Ravenous Swarm leech path is now a trap. | Side note |
| Archon of Undeath cluster | NEW. Added to the Witch / Sorceress area of the tree. Likely chaos / minion oriented. Verify route in-game 2026-05-29. | New |
| Tier list placement | Confirmed S-tier league starter 0.5 (Maxroll, Mobalytics, aoeah). Lowest-variance start. | S |
| Hardcore meta | Top 3 HC caster ascendancy alongside Smith of Kitava / Invoker. | HC pick |
Build guides referenced on this page
The endgame setup powering this page. 4 build variants : Campaign 1-60 → T1-T15 Maps → Endgame Full Life → Endgame Low Life. 11-gem layout, Atziri's Disdain core, Soulless Form / Eternal Life ascendancy order, ~10K+ ES target.
Pure campaign focus. Sceptre + Skeletal Sniper + Flame Wall combo Act 1, gem-by-gem unlock path with quest sources, passive tree snapshots at lvl 20 / 40 / 60. Slug says “crossbow” for legacy reasons : the actual build uses a Sceptre then Withered Wand.
Long-form written reference. Slightly different gem priorities and a heavier focus on Sigil of Power channelling. Worth cross-reading for the explanation of every notable.
Same archetype, different totem / curse layering. Author leans more on Decaying Hex post-rework. Useful comparison if you want a second opinion on gem swaps.
How it plays
- 1.Cast on a pack
- 2.ED the closest target
- 3.Move on, first mob dies
- 4.ED spreads through Contagion-marked pack
- 5.You're already at the next group
- 1.Apply curse
- 2.Drop 2-3 Dark Effigy totems (swap to Execute)
- 3.Spam for Wither stacks
- 4.ED on cooldown
- 5. during damage window
- 6.Boss melts while you dodge
- ·Empty maps / low density (Strongbox rooms)
- ·ED + Contagion needs packs to chain
- ·Overworld bosses without adds = slow burn
- ·Stack ES + cap chaos res
- ·Lich leech tops up via DoT ticks
- ·Tankier than Blood Mage at same budget
- ·Slower than Stormweaver
Skill rotation by scenario
- 1.Cast on the pack
- 2.Cast on the closest mob
- 3.Move on, the chain reaction clears behind you
- 1.Cast Contagion on the pack
- 2.Cast on the rare
- 3.Cast ED on the rare
- 4.If the rare survives the first tick : kite, Dark Effigy + finishes it
- 1.Apply Despair (or let Blasphemy do it passively)
- 2.Drop 2-3 totems, support swap to
- 3.Cast repeatedly to stack Wither (up to 10 stacks via Withered Wand inherent + Withering Presence)
- 4.Cast ED on cooldown
- 5.Channel only inside the damage window
- 6.Kite during boss windows, DoT ticks while you dodge
- 1.Pre-fight : refill flasks, check Stun Threshold / chaos res
- 2.Open with Despair + 3 Dark Effigy totems
- 3.Maintain Wither stacks via Chaos Bolt + Withering Presence aura
- 4.ED at every opportunity (refresh per phase)
- 5.Save Sigil of Power for fixed-position phases (boss casting / channeling)
- 6. / minions soak boss attention if equipped
Campaign boss notes
Element and pattern reminders, NOT a full strategy doc. Cross-check with the leveling guide for positioning.
- ·Physical damage, no special res cap
- ·Slow attacker, ED ticks easily out-DPS phase 2
- ·Cold damage + curse beams
- ·Cap cold res before Freythorn ; granted Withering Presence on kill
- ·Lightning damage
- ·Cap lightning res before Manor Ramparts ; flask charges critical
- ·Honour-based, any hit drains pool
- ·Prioritise Honour boons in the relic rooms
- ·Fire + lightning storm phases
- ·Drop Despair + ED before the second phase opens
- ·Modifier-stacked, single life format
- ·Skip rooms with chaos / curse-effect penalties for Lich
- ·Lightning channel + arc storm
- ·75% lightning res, kite the central beam
- ·Chaos / poison damage
- ·Cap chaos res before entering Utzaal
Waystone mods · what to skip and what to keep
Source : poe2db Waystones (117 mods pool). Lich-specific filter.
- ·Less Recovery Rate of Life and Energy Shield (20-40%)
- ›Kills ES sustain, your only defensive layer
- ·Less effect of Curses on Monsters (20-50%)
- ›Despair single-target loses up to half its punch
- ·Maximum Player Resistances (-6 to -12%)
- ›Breaks 75% cap, lethal in chaos-heavy maps
- ·Monsters deal extra Chaos damage (15-30%)
- ›Chaos in PoE 2 strips 2× ES, your tank stat
- ·Monster Damage Penetrates Elemental Res (7-15%)
- ›Same lethal logic as the max-res cut
- ·Less Cooldown Recovery (15-30%)
- ›Slows Dark Effigy totem refresh
- ·Reduced Flask Charges (20-35%)
- ›Mana sustain pre-Soulless gear breaks down
- ·Players are Cursed with Elem Weakness / Enfeeble / Temporal Chains
- ›Drops your res or your damage uptime
- ·+ Pack Size
- ›More density = more Contagion chains
- ·+ Rare Monsters number
- ›Loot boost without breaking the build
- ·+ Magic Monsters number
- ›Pads pack density
- ·+ Rarity of Items found
- ›Currency drops scale linearly
- ·+ Quantity of Waystones found
- ›Sustains the atlas without backtracking
No “monsters immune to chaos DoT” mod exists in the 117-mod pool. Ailment-immune is a per-monster trait (rare modifiers), not a Waystone mod.
Atlas tree and farming priorities
Waystone sustain first (Constant Crossroads + Fortunate Path), then density-heavy mechanics that feed the Contagion chain.
- ·Dense waves = perfect Contagion fodder
- ·Every mob dies in chain reaction
- ·Highest Divine/hour for Lich
- ·High-density spawn → ED+Contagion melts
- ·Stacks chaos res on Black Scythe artifacts
- ·More efficient than Stormweaver
- ·Altars summon dense waves on fixed timer
- ·Ideal pacing for Lich
- ·8-10 Divines/h solo, low risk
Atlas tree pickup order (Lich)
- ·40 total core points
- ›30 from Corruption Nexus minibosses
- ›1 per Waystone tier T1-T15 × 2 each (early sustain)
- ›10 from 5 unique-map first-clears × 2 each
- ·0.5 rebuilds the Atlas into 300+ nodes, point economy will shift (re-verify 2026-05-29)
- ·Constant Crossroads (+20% Waystone quantity)
- ·Fortunate Path (+100% Waystone rarity)
- ·The High Road (20% chance Waystones drop one tier higher)
- ·+% Breach spawn chance
- ·+% Breach monster density
- ·+% Breach Splinters dropped (Xesht progress)
- ·+% Expedition spawn
- ·+% Artifact drops (focus Black Scythe for Olroth Splinters)
- ·+% Ritual spawn
- ·+% Tribute gained (Audience fragments → King in the Mists)
- ·+% chance for boss invitations / fragment drops
- ·Once you can clear T15 reliably, pivot to pinnacle farm
Mobalytics Atlas tree section confirms Breach + Expedition + Ritual as the Deadrabbit-recommended cluster picks for ED Contagion. Specific node names depend on the live Atlas tree post-0.5.
Currency profit strategy by phase
- ·Goal : sustain Waystones + cap resistances + start saving for Atziri's Disdain
- ·Mechanic to favour : Ritual (calm, 8-10 Divines/h solo reported by Mobalytics)
- ·Sell raw essences (Anguish, Sorrow, Mana) via Ange to bankroll early uniques
- ·Goal : finish Ascendancy points, hit 10K+ ES, buy Atziri's Disdain
- ·Mechanic to favour : Breach (Mobalytics tags “Highest Divine/hour for Lich”, dense waves = ED chain)
- ·Roll Breach Rings : Magic iLvl 84+ + Adaptive Catalysts + Essence (Mana, then chaos)
- ·Exact Divines/h figures not published, the “highest” tag is relative to other Lich mechanics
- ·Goal : Mirror-shard income, boss-drop uniques, Atlas point completion
- ·Mechanics : Simulacrum + Xesht (Lich peak), then King in the Mists, Olroth, Arbiter last
- ·Stack boss invitation Atlas nodes once you can clear T15 in < 5 min
Pinnacle bosses · access and Lich notes
0.4 pool below. 0.5 reshuffle (Arbiter of Divinity at Fortress centre, plus rumoured Medved / Uhtred / Nameless King) confirmed via GGG livestream + recaps. Re-verify after 2026-05-29.
- ·Access : 3 Crisis Fragments (Ancient + Faded + Weathered Crisis Fragment)
- ·Difficulty 0-4 via splinters inserted at the realm gate (exact tier counts unverified)
- ·Lich note : fire-heavy fight, cap fire res 75% and watch the ground AoE
- ·Access : Runic Splinters from Black Scythe expeditions
- ·Drops : Svalinn, Olroth's Resolve
- ·Lich note : physical-heavy boss, ES + Eternal Life carries
- ·Access : An Audience With The King fragment opens The Crux of Nothingness
- ·Lich note : tribute economy of Ritual maps lets you stockpile rerolls between attempts
- ·Access : Simulacrum Splinters combine into a full Simulacrum
- ·15 waves, ramping density
- ·Lich note : peak Contagion farm, every wave is a chain reaction
- ·Access : completion of Inscribed Ultimatums past the campaign tier
- ·Lich note : skip rooms layering chaos / curse-effect penalties
- ·Access : higher-tier Djinn Baryas after the campaign trials
- ·Lich note : Honour deplete = brutal for Soulless casters, prioritise Honour boons
- ·Access : Breachstones built from Breach Splinters
- ·Lich note : best DPS check for Lich since Breach density already buffers the path
- 1.Simulacrum : easiest Lich pinnacle, Contagion abuses 15-wave density
- 2.Xesht : same logic, Breach Splinters sustained by atlas
- 3.King in the Mists : Ritual maps already farm Audience fragments
- 4.Olroth : punishing without 75% all res + 10K ES
- 5.Arbiter of Ash (0.4) or Arbiter of Divinity (0.5) last : top DPS check
Currency Exchange (Ange · Kingsmarch Act 4)
Ange unlocks once Act 4 is reached. You trade via an order book : place a bid, fill from other players. No fixed NPC stock.
- ·Currencies (Exalts, Chaos, Divine, etc.)
- ·Essences
- ·Distilled Emotions (Delirium)
- ·Catalysts (ring crafting)
- ·Expedition Artifacts (4 factions)
- ·Runes / Soul Cores / Omens
- ·Boss Invitations
- ·Essence of Anguish : prefix chaos damage on sceptre / staff
- ·Essence of Sorrow : chaos DoT multiplier
- ·Essence of Mana : Mana Regen suffix scales the 6% Life conversion of Soulless Form too
- ·Adaptive Catalysts : 2× catalyst boost on Breach Rings (40-50% quality cap)
Gold cost on each trade scales with rarity, treat it as a minor sink. Exact prices float with the player market, watch the order book before bidding.
Flasks and charms
- ·9 tiers : Lesser, Medium, Greater, Grand, Giant, Colossal, Gargantuan, Transcendent, Ultimate
- ·Ultimate Life = 920 Life over 3 sec
- ·Ultimate Mana = 310 Mana over 3 sec
- ·Each use consumes 10 charges
- ·Level 10 : Greater
- ·Level 16 : Grand
- ·Level 30 : Colossal
- ·Level 40 : Gargantuan
- ·Level 50 : Transcendent
- ·Implicit on every belt : Has 1-3 Charm Slots
- ·Hard cap = 3 slots
- ·Bijouborne unique (Double Belt, lvl 44) adds +2 Charm Slots
- ·Silver Charm : curse immunity (counter Hex maps)
- ·Thawing Charm : freeze immunity
- ·Staunching Charm : bleed immunity (3s, 30/40 charges)
- ·Stun Charm lower priority : Eternal Life + ES tanks most stuns
Source : poe2db Flasks / Belts / Charms pages. 13 charms exist in PoE 2 : Silver, Thawing, Staunching, Stone, Grounding, Dousing, Cleansing, Antidote, Amethyst, Golden, Sapphire, Topaz, Ruby.
Energy Shield mechanics
- ·Recharge
- ›Activates after a delay of 3 sec without taking damage (base)
- ›Restores full ES quickly once it ticks
- ›Cut by Faster Start of ES Recharge nodes (15% → 6% in 0.5)
- ·Recovery Rate
- ›Multiplies the speed of the recharge tick once active
- ›0.5 patch cuts the recovery passive nodes by ~50%
- ·% Maximum ES
- ›Heavy Buffer / Melding passive notables stack here
- ›Acts as a pure multiplier on flat ES from gear
- ·Eternal Life locks Life as long as ES holds, so Recharge speed = your effective HP
- ·Eldritch Empowerment sacrifices 5% max ES per cast but doesn't interrupt Recharge
- ·Goal : stack flat ES bases + % max ES + at least 1 Faster Start node
- ·Chaos damage strips 2× ES in PoE 2, cap chaos resistance to soften the leak
Stun threshold
- ·Stun threshold is computed from maximum Life by default
- ·A hit ≥ threshold % of Life applies a stun
- ·Stuck stuns are the #1 caster killer in trials and breaches
- ·Eternal Life : Life can't change while ES holds → no Life delta → no stun trigger while ES is up
- ·Jewels can roll “Bonus to Stun Threshold from ES”, pair with Crystalline Phylactery for double effect
- ·Venom Vial Act 1 quest grants permanent Stun Threshold ; useful pre-Eternal Life
Wither and Despair mechanics
- ·Max 10 stacks
- ·Each stack : +5% increased Chaos Damage taken
- ·Each stack has its own duration
- ·10 stacks fully ramped = +50% chaos damage taken
- ·Withering Presence aura : 6 sec / pulse, fully passive
- ·Withering Touch support : applies on hit of supported skill
- ·Wither active channel spell : 2-2.95 sec / pulse (gem level 1-20)
- ·Reduces target Chaos Resistance (scales with gem level + curse effect)
- ·Separate stat from Wither (curses and ailments stack)
- ·Cast on-demand on bosses
- ·Or reserve via Blasphemy aura for always-on uptime
- ·Blasphemy + Temporal Chains needs Whispers of Doom passive (+1 curse)
- ·Despair reduces chaos res (more damage taken multiplicatively)
- ·Wither stacks add 5% chaos damage taken per stack on top
- ·Critical Weakness debuff is NOT auto-applied by Lich, skip unless gear sources it
Power charges sourcing
- ·No ascendancy node generates Power Charges
- ·Default max = 3 charges, 15 sec duration
- ·Need a generator if you want to activate Price of Power (40% more spell damage / charge in 0.5)
- ·Power Charge On Critical support : link on Chaos Bolt (crit-friendly), each crit has a chance to grant 1 charge
- ·Passive tree clusters near Sorceress / Witch start that grant charges on-kill (verify routes in-game)
Deadrabbit's ED Contagion build doesn't pick Price of Power : ED DoT can't crit, only the initial Chaos Bolt hits. Skip unless you re-route the tree.
Defensive checkpoints by level
- ·Maxroll ED Lich leveling guide : flask + charm upgrade levels
- ·Mobalytics Deadrabbit endgame guide : ~10K+ ES endgame target
- ·Intermediate ES / chaos res checkpoints not published in either guide ; pick what feels safe per Act
- ·Upgrade to Greater Life Flask
- ·Cold resistance early cap
- ·Grand Life Flask + Ruby Charm (Rudja fight prep)
- ·First Trial of Sekhemas key (Ascendancy point 1+2)
- ·Pick Soulless Form first
- ·Start equipping ES gear bases
- ·Sigil of Power available (needs Chiming Staff)
- ·Colossal Life Flask
- ·Fire + lightning resistances added
- ·Second Trial-key tier (Ascendancy point 3+4)
- ·Cap all 3 elemental resistances
- ·Third Trial-key tier (Ascendancy point 5+6)
- ·Stack chaos resistance now
- ·Atziri's Disdain becomes affordable on trade
- ·Final Trial-key tier (Ascendancy point 7+8 = full 4 notables)
- ·Eldritch Empowerment + Crystalline Phylactery unlocked
- ·Target 10K+ Energy Shield
- ·Chaos resistance 50%+ for T15 / pinnacle comfort
Gear priorities
- ·Biggest single gear piece
- ·High ES from max Life
- ·+ Heavy Buffer + Soulless Form = 25% mit via Eternal Life
- ·Ideal corrupted 2 sockets
- ·+Level of All Chaos Skills
- ·Chaos / Spell Damage
- ·Cast Speed
- ·Inherent Wither on Chaos Bolt
- ·Picked up early Act 2 (replaces Sceptre)
- ·+Spell Damage
- ·Cast Speed
- ·ES base
- ·Spirit (for Withering Presence + Blasphemy)
- ·High ES rare first
- ·Flowing Raiment = Mana Regen implicit (multiplies Soulless Form's 6% Life-to-Mana conversion)
- ·Add chaos res + max Life rolls
- ·Budget alternative
- ·+190 max ES roll
- ·2× greater iron runes → 500 ES + 2 res
- ·Self-found friendly
- ·Reverberation annoint = bigger Contagion AoE
- ·+Spell Skills
- ·%ES
- ·Max Life
- ·%ES + cast speed on each
- ·Bonus stun threshold from ES
- ·≥1 jewel with ES recharge rate
- ·≥1 jewel with faster start of ES recharge
- ·Crystalline Phylactery slot = double effect on one jewel
Atziri's Disdain is the only mandatory unique. Everything else can be rare-crafted. Self-found friendly through yellow maps. Target 10K+ ES by red maps.
- ·Drops from Breach encounters
- ·40-50% quality cap = 2× catalyst boost
- ·T12 +X% DoT Damage (50%) rolls only on Breach Rings at max tier
- ·Caster-exclusive +X% Spell Crit Chance
- ·Stacks with passive tree for 100%+ DoT multiplier
- 1.Magic Breach Ring iLvl 84+
- 2.Adaptive Catalysts
- 3.Essence (Mana → chaos-relevant)
- 4.Cap chaos res on the second ring slot
Crafting workflow (endgame, beyond Breach Ring)
Each flow follows the standard PoE 2 Magic → Greater Essence → Regal → Exalt slam loop. Use Adaptive Catalysts for ring quality, Arcanist's Etcher for wand / staff / sceptre quality.
- 1.Buy base iLvl 82+ Withered Wand on trade or Currency Exchange
- 2.Apply Arcanist's Etcher to push quality (20% cap)
- 3.Greater Essence of Anguish for chaos damage prefix
- 4.Regal → roll +Spell Skills / +Chaos Skill levels
- 5.Exalt slam for cast speed / spell damage suffix
- ·Exact tier mod rolls vary per base: verify with poe2db Wand mods page
- 1.Buy ES-base focus iLvl 82+ (e.g. Iron Focus, Slate Focus high tier)
- 2.Greater Essence of Mana for Mana Regen suffix (boosts Soulless Form)
- 3.Regal → target Spirit or +Spell Damage
- 4.Exalt for ES roll + cast speed
- 1.Base : Stellar Amulet (iLvl 80+) for highest spirit / spell scaling
- 2.Greater Essence of Sorrow for chaos DoT multiplier suffix
- 3.Annoint Reverberation at the Oily Tools NPC (3 distilled emotions)
- 4.Goal mods : +Spell Skills, %ES, Max Life, Mana Regen
- ·Salvage rare gear with runes / soul cores first (recoups socket investment)
- ·Disenchant uniques you don't use to harvest currency
- ·Salvage Bench replaces PoE 1 vendor recipes: no Chaos Recipe in PoE 2
Alternative archetype : Plants Lich
Deadrabbit's Plants Abyssal Lich reuses the same Witch start but pivots to Entangle + Thrashing Vines + Thunderstorm once you unlock Vessel of Kulemak (Mastodon Badlands, Act 2). Rupture the Flesh replaces Rupture the Soul so cursed-kill explosions scale on Physical. See the Abyssal Lich page →
Patch 0.5 confirmed changes (notes 2026-05-21)
Verdict : Lich is a top league starter for Return of the Ancients (29 May 2026). No direct nerfs, chaos DoT sidesteps the patch's headline hits.
- ·ES recovery nodes cut to 6%
- ·Leech capped at 40 000 / hit (Lich doesn't rely on leech)
- ·Decaying Hex Support reworked (validate live)
- ·Ghost Dance Evasion restoration 5% → 2%
- ·Archon of Undeath cluster on Witch tree
- ·60+ Runeforging runes via Farrow
- ·Blackflame ring (Ignite → Chaos, 80-100% Ignite Magnitude)
- ·Liminal Coil wand + Raven's Flock aura (caster / DoT)
- ·300+ node Atlas tree rebuild
- ·3 Atlas Masters (Doryani / Hilda / Jado)
- ·Breach Genesis Tree + Hiveblood + Wombgift currencies
- ·Delirium Liquid Emotions = craft jewel mods
- ·Path to Vessel of Kulemak unchanged (Abyssal Lich unlock OK)
Sources : pathofexile.com/forum/view-thread/3932540, Maxroll 0.5.0 notes, PCGamesN breakdown.
- ·Doryani's Science : currency / crafting outputs (good for Breach Ring grind)
- ·Hilda's Hunting : monster density (good for Contagion chain farms)
- ·Jado's Spycraft : info / map-info reveals (low Lich priority)
- ·Exact node lists per Master not published, validate live
- ·Blackflame ring : converts Ignite → Chaos, 80-100% Ignite Magnitude (not a fit for ED Contagion but watch for hybrid)
- ·Liminal Coil wand : Coiling Bolts cursed-target chain: pairs natively with Despair
- ·Raven's Flock aura : DoT aura: potential Spirit add-on if budget allows
- ·Stats locked at livestream / Maxroll preview, re-check on poe2db after release
- ·0.5 Delirium reward : craft modifiers directly on jewels
- ·Stack chaos DoT / spell damage / ES rolls on the Crystalline Phylactery slot
- ·Run Delirium maps once Atlas is unlocked